Create a game ready asset from start to finish in Houdini. Learn Houdini's powerful Digital Asset workflow to dramatically speed up your modelling process and create infinite variation quickly and consistently. Also covers UV mapping, texture baking and importing into the Unity Game Engine. This step by step guide is great for newcomers to Houdini or experienced 3D designers looking to experiment with Houdini's powerful procedural tools.



CREATED BY

RICHARD BANKS

I am a lecturer in Games design and animation at UCLAN, I have been a Houdini user since version 9 and it is my primary tool for game asset creation. I am also an indie game developer and run the Global Game Jam site at UCLAN Burnley.

More from Richard Banks

COMMENTS

  • There are currently no comments

Please log in to leave a comment.