The Game Jam Starter Kit is a set of procedural game art tools that can be used in the Unreal and Unity game editors. This starter kit provides a variety of bread and butter tools that you can use right away to enhance your game environments. These tools can be used inside these host applications using the Houdini Engine plug-ins which you can install at the same time you install Houdini. Below are tutorials for getting started with Houdini Engine and for each of the tools in the collection.


Note: The Game Jam Starter Kit has been divided into an Unreal and a Unity Starter Kits which you can find here. 


CREATED BY

SIMON VERSTRAETE

Simon is a tech Artist that loves building procedural tools and assets. By adding more and more procedural approaches to his workflow, he is able to build 3D models with speed and flexibility. During his studies at Digital Arts and Entertainment, he taught himself how to work with Houdini. After his studies, he started working on Ary and the Secret of Seasons at eXiin. Currently he is a Houdini freelancer and focuses on creating procedural content.

More from Simon Verstraete

COMMENTS

  • ThiagoBolinhoLaranjeira 12 months ago  | 

    your rock dude!!

  • AnandaDivine 12 months ago  | 

    Super amazing, thanks Simon.

  • 3amsick 11 months, 4 weeks ago  | 

    감사합니다!

  • Anatoliy Tsvetkov 11 months, 4 weeks ago  | 

    Project assets are broken. If i try to change some parameters unity says "Undefined nodes" pleas checj dependencies etc

    • Siver 11 months, 3 weeks ago  | 

      The Sidefx Labs tools are used in the assets, make sure that you have these tools installed.

  • Anatoliy Tsvetkov 11 months, 3 weeks ago  | 

    SideFX Labs already embeded 532 version

  • Anatoliy Tsvetkov 11 months, 3 weeks ago  | 

    For HDA Rocks - if i try to change it in unity (session wo houdini is established), Unity have pop-up window wich is said "Asset Missing Sub-asset Definitions - There are undefined nodes. This is due to nit being able to find specific asset definitions. You might need to load other (dependent) HDAs first."

    • Siver 11 months, 3 weeks ago  | 

      Indeed, seems the Rock HDA has missing assets. Thanks for bring it up. I will look into updating it.

  • darklabs 11 months, 3 weeks ago  | 

    Thanks so much! I've been learning so much with just a couple of hours playing around with the parameters. It's very clear and user friendly. It offers a lot of artistic freedom.

  • Siver 11 months, 3 weeks ago  | 

    Rock file has been updated. Feel free to let me know if more issues happen!

  • ing.seprab 11 months, 2 weeks ago  | 

    Hey, they are great. I wanted to know if there is a way to modify parameters during gameplay without impacting performance?

    • Siver 11 months, 2 weeks ago  | 

      Thanks! The idea of the tools is that they help with building your worlds faster in editor and then bake into static mesh.

  • RasmusHauschild 11 months, 2 weeks ago  | 

    These are amazing! Great work :) A tutorial on how to make some of these, and the thoughts that go into doing so would be extremely valuable!
    In particular, the platform and foliage tools, since they have such broad use cases. Any chance of that happening?

  • zhenwei2972 11 months ago  | 

    Great integration with unity! Had fun playing around with these!

  • ChristopherShaju 6 months, 3 weeks ago  | 

    please post a houdini tutorial of this;
    how you made these HDA
    That will be very helpful
    .......................................

  • makr0 4 months, 3 weeks ago  | 

    Thanks a lot! Great Job!

  • unclemusclez 3 months, 1 week ago  | 

    Thank you for such awesome tools to work with for beginners like myself.

    I am curious if these .HDA files work in Unreal 4.26.2.

    The default assets in the project display correctly, but when I try to generate my own assets, even within the sample project, I get many "Warning: This node is using an incomplete asset definition. It will not function properly until the asset library containing the full definition is installed" errors.

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