Luis Carlos

darklabs

About Me

EXPERTISE
VFX Artist
INDUSTRY
Film/TV

Connect

LOCATION
United Kingdom
WEBSITE

Houdini Skills

Availability

Not Specified

Recent Forum Posts

Help With High Resolution Destruction Approach June 27, 2019, 10:02 a.m.

Well you just visualising the pieces, so each piece is colored with a random color. This won't affect your render. You can turn of the visualise pieces or put a color node and make everything white for example.

Also you could review your fragmented model with the exploded view node.

I hope this could help you.

Why does my pyro looks so much better in scene view? June 27, 2019, 9:30 a.m.

Try to play with the final density scale. It appears like the volume have more density in the black part of the pyro sim. Could be the emission because as you can see your emitter sphere is black in thr render image instead bright yellow/orange. Another thing could help you: use the temperature as emission field.

Let me know if you can fix it, and thanks for share

My final CGMA course project (animation) June 27, 2019, 9:24 a.m.

Amazing! I like the way you present your fx skills, its just hypnotic