Quick Shade style node, but can handle Normals and other PBR parameters.


  • alperenozgur 4 years, 3 months ago  | 

    i just bought my indie license today even i have almost zero knowlodge about how to use houdini but gamdev tools made me amazed with how clever and easy they are. i specially loved that one! thank you.

  • JohnDraisey 3 years, 6 months ago  | 

    This was a lifesaver for my scene with Arnold standard surface shaders. Finally makes my scenes look comparable to the old Maya viewport.

  • vinyvince 2 years, 3 months ago  | 

    Is there a way to have it automatically load the input from the textures assigned in the shop/mat context Luiz?

  • vinyvince 2 years, 3 months ago  | 

    Few questions but is it me or is it still not possible to drag/drop files(images and models) for the explorer to Houdini directly (H18)? Why so many click and manual work to build for example an arnold shader?
    Is there a way to have the Labs/Quickmaterial automatically filled its files inputs from the mat/shop it is linked to?

    You guys make a fantastic job but this kind of tool or the one linked below should be one of the priority of the Sidefx Labs team don't you think so?

    Vincent Thomas   (VFX and Art since 1998)
    Senior Env artist & Lighting & MattePainter & Creative Concepts

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