Quick Shade style node, but can handle Normals and other PBR parameters.

COMMENTS

  • alperenozgur 2 years, 2 months ago  | 

    i just bought my indie license today even i have almost zero knowlodge about how to use houdini but gamdev tools made me amazed with how clever and easy they are. i specially loved that one! thank you.

  • JohnDraisey 1 year, 5 months ago  | 

    This was a lifesaver for my scene with Arnold standard surface shaders. Finally makes my scenes look comparable to the old Maya viewport.

  • vinyvince 2 months, 2 weeks ago  | 

    Is there a way to have it automatically load the input from the textures assigned in the shop/mat context Luiz?

  • vinyvince 2 months, 1 week ago  | 

    Few questions but is it me or is it still not possible to drag/drop files(images and models) for the explorer to Houdini directly (H18)? Why so many click and manual work to build for example an arnold shader?
    Is there a way to have the Labs/Quickmaterial automatically filled its files inputs from the mat/shop it is linked to?

    You guys make a fantastic job but this kind of tool or the one linked below should be one of the priority of the Sidefx Labs team don't you think so?
    https://sites.google.com/.../microcit.../extras/bgeo-browser

    ________________________________________________________________
    Vincent Thomas   (VFX and Art since 1998)
    Senior Env artist & Lighting & MattePainter & Creative Concepts
     http://fr.linkedin.com/in/vincentthomas

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