GUARD TOWER 2 | WOOD WALL PART 13 | SETTING UP THE WALL ASSET IN UNITY
Now that we have our Wall Asset completed, let’s walk through the process of getting it working in Unity using the Houdini Engine.
Now that we have our Wall Asset completed, let’s walk through the process of getting it working in Unity using the Houdini Engine.
COMMENTS
penviro 6 years, 1 month ago |
only curve works and wood model doesn't get placed outside that curve any idea? please help
penviro 6 years, 1 month ago |
https://www.dropbox.com/s/9oxxn0jv3k5km2z/Screenshot%20%2854%29.png?dl=0
https://www.dropbox.com/s/3kguscmt3xsyfcz/Screenshot%20%2855%29.png?dl=0
Tomokin Ryou 5 years, 1 month ago |
Maybe your wood wall is too small.Try to change its Scale Factor.I hope you had finish that.
Elfideorubio 5 years, 8 months ago |
How did you imported the wood wall into unity ? was it and fbx or another HDA?
Indie-Pixel 5 years, 8 months ago |
I believe I exported it out as an fbx and ran it through substance painter then imported it back into unity as an FBX. Id have to go back and check again. Thanks! :-)
Tomokin Ryou 5 years, 1 month ago |
I exported the wall as FBX to Unity. But I can't see it. Then I found that the unit length in Unity is 1 cm. I select the wall and set the Scale Factor to 100. Finally, finish it. It is the pit I stepped on to give you an early warning.
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