Our wall is moving along at this point, but we really need to begin to add some detail. So let’s turn our attention to creating a procedural bolt asset. One that can be used over and over again for any other project. At the end we will have our bolt Digital Asset and ready to place them onto our Wood Wall.

COMMENTS

  • aaadragon 1 year, 6 months ago  | 

    Thank you, man! Very interesting material and Houdini at all) I think that control of bolt bevel amount is insane for scene scale we recieve in the end. But, I know, this is for practice :>

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