Now that we have a digital asset that generates a bolt for us, let’s use it to place some bolts onto the posts of our wood wall. We will take a look at a procedural way to place the bolts so they can be updated quickly, if the project or art direction changes. By the end of this lecture we will have the final wood wall with vertex colors applied.

COMMENTS

  • miblux27 1 year, 6 months ago  | 

    Hi!
    I'm using Apprentice Non-Commercial license and I can't find the gamedev tools (occlusion).
    Are these tools available?

  • Fynatezu 1 year, 6 months ago  | 

    If you don't have the gamedev tools installed you can do so by going to your shelf (Create, Modify, Model, ..) and if it's not already there click the + icon, go to shelves and toggle Game Dev Toolset. Then when you go to the Game Dev Toolset tab there is a button to Update Toolset. When you restart Houdini the game dev nodes should be available.

  • brook0907 11 months ago  | 

    Hi Kenny. Thank you for these awesome videos!
    One quick question, which node is equivalent to "sop_calculate_occlusion"? I'm using Houdini 18.

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