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Learn how to apply procedural motion to an APEX rig in Houdini while keeping the animation workflow flexible and non-destructive. This tutorial covers unpacking an APEX character, accessing the animated skeleton, adding procedural motion with an Attribute VOP, previewing the result with Bone Deform, and bringing the modified animation back into APEX using Animation from Skeleton.

You’ll also explore practical techniques including animating procedural noise strength, creating a new animation layer, adjusting layer weights, continuing to animate on top of the procedural result, and turning the setup into a reusable tool or HDA. This workflow is valuable for animators and riggers who want to combine APEX animation with procedural SOP-based motion while maintaining control over the final performance.

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