Learn how to create a Houdini Digital Asset and then load that asset into Unity. We're going to make a rudimentary building structure using the Copy SOP and Duplicate SOP and then package them into a .HDA asset, which we will then bring into the Unity game engine. We'll also make updates to that asset, by going back into Houdini, saving our asset and then updating/recooking that asset in Unity!

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SIDEFX

For over thirty five years, SideFX has been providing artists with procedural 3D animation and visual effects tools designed to create the highest-quality cinematic results. We are passionate about what our customers do because our roots are in production, both as artists and as pioneering technical innovators.

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COMMENTS

  • Andili 7 years, 3 months ago  | 

    Hi guys,

    I am very sorry but you do not explain enough in detail..
    "Just add a Box key" and other so simple steps are crucial to understand Houdini but, as I said, wasnt explained in detail..


    Andy

  • marndol 7 years, 1 month ago  | 

    Hi,

    It doesn't work as like in video.
    When I run "copy to points " the columns go down 0.5
    and when I create a box in the grid node, the box's size is same as column.

    am I doing it wrong or there is some setting I should check about it?

    Cheers

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