Learn how to create a Houdini Digital Asset and then load that asset into Unity. We're going to make a rudimentary building structure using the Copy SOP and Duplicate SOP and then package them into a .HDA asset, which we will then bring into the Unity game engine. We'll also make updates to that asset, by going back into Houdini, saving our asset and then updating/recooking that asset in Unity!
COMMENTS
Andili 7 years, 11 months ago |
Hi guys,
I am very sorry but you do not explain enough in detail..
"Just add a Box key" and other so simple steps are crucial to understand Houdini but, as I said, wasnt explained in detail..
Andy
marndol 7 years, 8 months ago |
Hi,
It doesn't work as like in video.
When I run "copy to points " the columns go down 0.5
and when I create a box in the grid node, the box's size is same as column.
am I doing it wrong or there is some setting I should check about it?
Cheers
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