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Learn how to bake textures with the Karma Texture Baker LOP in Houdini 22. This tutorial covers transferring lighting, shader, and geometry information from a high-resolution mesh to a low-resolution mesh, setting up bake inputs, choosing baking modes, configuring output paths, and exporting texture maps for use in Solaris.

You’ll also explore practical techniques including trace and UV match baking, UDIM output, image format settings, baking shader and lighting maps, adjusting trace bias and distance, using cage mode for improved control, and applying the baked result back onto a model. This workflow is valuable for artists who want to optimize complex shading, lighting, or high-resolution detail into reusable texture maps.

CREATED BY

YOLANDA CHARLO

SideFX Technical Consultant

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