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Learn how to use Shot Sculpt with APEX animations in Houdini to refine and enhance animated character performances. This tutorial covers preparing an APEX character for sculpting with Scene Invoke, unpacking geometry, entering the Shot Sculpt state, adding sculpt tracks, and using simple move edits to create stronger stretch and more dynamic motion.

You’ll also explore practical techniques including choosing the right animation frame, layering multiple sculpt tracks, adjusting sculpt timing, caching the result for playback, and using Shot Sculpt as a quick finishing pass after animation. This workflow is valuable for animators who want to add extra impact, exaggeration, and polish to APEX character animations without rebuilding the original performance.

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