This week:
How to use handle detachment to provide a temporary reference point for transforms. Crucial for working effectively with Houdini’s snapping tools, this is an alternate method to moving the pivot, which we covered in our last weekly video.
This tutorial is number 14 of 54 in our Core Essentials course, the first collection in Hipflask’s Houdini Made Easy series.
About Hipflask and Houdini Made Easy
Clear, comprehensive online courses to help you master Houdini. Designed for beginners by an award-winning 3D artist.
Take a handful of all the major CG applications and roll them into one – that’s about the scale of Houdini’s toolset and capabilities. That’s a lot to learn. For many, Houdini ends up straight in the too-hard basket. We’re here to pull it out.
Other courses just aren’t comprehensive enough for beginners. So we made our own to help CG professionals thrive. Straightforward, high quality training that progressively builds deep understanding. We got stuck learning the hard way, but you don’t have to.
Whether you’re just starting out or transitioning from other software, Hipflask’s Houdini Made Easy series is focused on getting you confident and capable using Houdini for all stages of the CG process. Forget those quick how-to guides that teach you to make one thing. Hipflask builds real understanding by unpacking the vital stuff other courses breeze over, covering the fundamentals in depth, showing you why these principles are so integral to Houdini and just how to wield them. We’re here to arm you with technically sound knowledge to craft, finesse and refine original pieces. And the next time a client asks for changes, you’ll have the know-how to make them happen.
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