Log into your account to keep track of your progress. You can work through the lessons without logging in but your progress will be lost when you refresh the page.
HOW TO UTILIZE SHOTSCULPT
Learn how to use the new Shot Sculpt features in Houdini 22 to deform both polygonal geometry and hair guide curves directly in the viewport. You’ll explore how to sculpt and manage deformations over time while keeping hair guides attached to the underlying skin.
You’ll also explore the new Sculpt, Attribute, and Blend Shape modes for creating animated deformations, painting attributes, and blending between different shapes. These improvements give artists greater flexibility when refining character animation, adding secondary motion, and managing time dependent changes to geometry and grooms.
COMMENTS
Please log in to leave a comment.