Part 1 - Interface & Navigation
Get started in Houdini (using version 18.5) with a tutorial project to make growing, waving, scientifically-informed, carbon nanotubes!
In Part 1, we'll do a full walkthrough of the growing carbon nanotube effect, a brief interface tour, and learn how to navigate Houdini's scene view and node networks.
Part 2 - Geometry & Buckyball
In Part 2, we'll explore how geometry works in Houdini, including points, primitives, attributes, and we'll make a cool molecule called buckminsterfullerene (aka a buckyball).
Part 3 - Expressions & Nanotube Model
In Part 3, we'll finish our nanotube by using mathematical expressions to create a hexagon grid, roll it up, and deform it using a curve.
Part 4 - Keyframe Animation & Nanotube Growth
In Part 4, we'll make our nanotube grow and learn how keyframe animation works in Houdini. Spoiler alert: the words linear, bezier, and tangent get used a lot.
Part 5 - Attributes & VEX
In Part 5, we learn more about attributes, and create a more sophisticated system for nanotube growth using custom attributes. We'll also get introduced to VEX and see how it can solve geometry problems.
Part 6 - Dynamic Simulations (coming soon)
Will I be able to explain DOPs properly? Only time will tell!
Subscribe to Making Biocinematics (https://www.youtube.com/MakingBiocinematics) to get notifications when new tutorial parts get posted!
Part 7 - Field of Nanotubes (coming not that soon)
Will I be able to complete the series in 7 parts? Maybe!
COMMENTS
popokiki 3 years, 8 months ago |
wow...
many many thanks......
stwert 3 years, 8 months ago |
You're very welcome, and thank you for watching!
vivasaayi 3 years, 4 months ago |
Your tutorials are awesome. Thanks for taking the time to explain how things work underneath. That really helps to lay a solid foundation.
stwert 3 years, 4 months ago |
Thank you! That's great to hear.
Please log in to leave a comment.