Transitioning from a coder to a 3D artist. Houdini was the best option for me after I explored a different number of 3D software applications. I love the procedural workflow in Houdini and how easily accessible the attributes of the geometry are available to the user. This makes it a lot easier to focus on creating a good render and less time wasted on trying to figure out how to access certain geometry points or edges.

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  • NathanielOuimet 11 months, 3 weeks ago  | 

    Well, that whole serie was some quality work! Nice job keeping it short and sweet.
    Looking forward for some other tutorials from you :)

    Thank you !

    • bubblepins 11 months, 3 weeks ago  | 


  • MirHadi 10 months ago  | 

    simple and forward.
    I like to see more tutorial about crowd sim.
    especially If you can explain the changes in crowd sim from v:16.5 to 17 that there is no need to export agents clips. this would be interesting.

    Thank you!

    • bubblepins 10 months ago  | 

      I think the agent clips node is useful when there are multiple animations to trigger in the crowd sim. But in my video, I only had 1 walk animation. I was thinking of doing another tutorial about crowds trigger, but I don't know how useful that is. I can see how triggers would be useful in a game engine where everything is dynamic. So I'm trying to come up with an idea on how to demonstrate crowd triggers and apply it in a useful way.

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