Welcome to RBD I - Wall Destruction
               In this lesson, we will start with UVs and assign a texture to the wall and fracture it. Also, we will build RBD set up from scratch and talk about the importance of some attribute and I will show you one easy technique to find impact point procedurally and once we are done breaking the wall we will try to achieve a similar effect using a bullet sop solver and later we will render this in Houdini's new renderer Karma
Youtube: https://www.youtube.com/vfxmagics

Available On:
CGCircuit: https://bit.ly/3qBjR92


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