JETPACK CRAIG - HOUDINI (PYRO/THRUSTERS/XPU)
🚀 Houdini Jetpack FX – Full Series Overview 🚀
In this series, we build a complete jetpack FX shot from scratch starting with attaching the jetpack to a deforming character all the way to final rendering in Solaris (Karma XPU).
🔥 What you’ll learn:
• Fixing attachment issues on deforming geometry (beyond basic Copy to Points)
• Tracking motion using localized scattering + transform extraction
• Using Point Deform for stable attachments on animated Alembic assets
• Creating realistic thruster exhaust with particles velocity smoke workflow
• Smart emission: dust only where motion exists
• Enhancing pyro with disturbance, damping & vortex confinement
• Breaking uniform motion with animated noise
• Full Solaris setup: camera, lighting, HDRI & MaterialX shading
• Smoke shading, volume limits & fiery thruster look
• Final render setup using Karma XPU + denoising
🎯 This series focuses on practical, production-ready workflows not just simulations, but making them look cinematic.
📂 Project files included so you can follow along step-by-step.
If you like this approach, check out our free demo classes - demo.indianvfxschool.com
Our upcoming advanced course: Houdini Hollywood. www.indianvfxschool.com/HoudiniHollywood
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