Next Steps - Procedural Modeling Series Lesson 5
In this lesson we will focus on rendering curves. We will use VOPSOPs to shape curves into blades of grass. Using a simple NURB line we will add attributes for varying width along the backbone of the curve. We will then use VOPOSP to calculate orientation, bend, and twist. Finally we will learn how to modify the lead shader to be a two sided shader with displacement for the spine of the grass blade.
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