This tutorial is the fourth part of the series "Houdini FX for Motion Graphics." In this lessons, 3D- & VFX-Trainer Helge Maus (pixeltrain.de) demonstrates, how the procedural approach of Houdini FX can help the artist to be more effective in the fields of Motion Graphics, Creation and Commercials. Step by step he builds a tool for rasterizing surfaces, adds UVs and groups, talks about texturing with the Principled Shader and prepares the scene for Rendering with Mantra. Also, topics like AOVs and custom passes for object ids are bespoken.

 

CREATED BY

HELGE MAUS

Helge Maus teaches 3D- & VFX Applications for 20 years. His focus lies on VFX, but he also works with many studios and agencies from different visualization areas.

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COMMENTS

  • Thomas Klyhn Christensen 6 years, 4 months ago  | 

    Awesome series of tutorials! thank you SO much!

    If it's okay I'd like to share my result following this. Very new to houdini, most things make sense when they are there, but figuring out whats possible and thinking the right way is very hard when starting out.

    https://vimeo.com/248068037

    Thanks!

  • pixeltrain 6 years, 3 months ago  | 

    Hello Thomas,

    Thanks :-) Looks cool, keep going.

    Helge

  • nosguitar 6 years, 2 months ago  | 

    Hi Helge,

    IfFinished your plasma tutorial and went straight into this one , great stuff , well explained . Many thanks for these , looking forward to more.

    Cheers

    Ian

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