Join us for an in-depth exploration of Houdini 20.5's new GPU-accelerated Material Point Method (MPM) solver, a powerful tool for simulating complex physical phenomena. This masterclass is designed to give you a comprehensive understanding of the MPM solver, from its theoretical foundations to practical applications.

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Course Outline:

  • Introduction to MPM: We'll start by covering the basics of MPM theory, setting the stage for our hands-on exploration.

  • MPM Basics: Discover the MPM nodes in Houdini's SOP context and their main features.

  • MPM Advanced: Dive into advanced techniques for setting up and customizing your MPM simulations based on the demo scenes crafted specifically for the release of this solver.

  • Tips, Tricks and Troubleshooting: Conclude the masterclass by learning about essential tips and tricks for working with MPM, including troubleshooting and optimization strategies that were not yet covered.

This masterclass will provide you with working solutions that can be applied to various scenarios in production. Whether you're an experienced Houdini user or just starting out, this course will help you unlock the full potential of Houdini's new GPU-accelerated MPM solver.

TIMESTAMP

00:00:00 Intro

00:01:02 MPM Theory: What is MPM and what is it good at

00:19:03 MPM Basics: The nodes in Houdini

00:38:21 MPM Advanced: Avalanche

01:02:16 MPM Advanced: Rally Drift

01:23:30 MPM Advanced: Ship Breach

01:38:25 MPM Advanced: Fruit Smash

01:57:27 MPM Advanced: Ice Cream Scoop

02:11:14 MPM Advanced: Hubble Explosion

02:23:40 MPM Advanced: Building Collapse

02:41:14 MPM Subtleties: Tips, Tricks and Troubleshooting

CREATED BY

ALEXANDRE SIROIS-VIGNEUX

Alexandre Sirois-Vigneux is a Senior 3D Software Developer at SideFX with a passion for the intersection of computer graphics, machine learning, and visual effects. With an M.Sc. in Computer Graphics and Machine Learning from McGill University and Mila, he has developed a strong foundation in physically based animation, and machine learning. Throughout his career, he has worked as a Senior FX TD and Tool Developer at multiple major studios, including Digital Domain, Method Studios, and Industrial Light and Magic. He has also spent time in research and development roles at Ubisoft La Forge and Nvidia's simulation group, where he contributed to the development of real-time fluid simulation prototypes and GPU-accelerated liquid solvers. Alexandre is driven by a desire to empower visual artists and creators through technological advances. He brings a unique blend of technical expertise and artistic understanding to his work is always on the lookout for innovative solutions that can simplify complex problems. When not coding, he enjoys photography and exploring the great outdoors. He is always happy to meet new passionate people who share similar interests.

More from Alexandre Sirois-Vigneux

COMMENTS

  • martinkovachevdesign 3 months, 3 weeks ago  | 

    I'd love to have the Houdini graphic from the keynote's opening as a vector asset.

  • LukeP 3 months, 3 weeks ago  | 

    Awesome! Thank you!

  • volXen 3 months, 3 weeks ago  | 

    There is currently an issue with build 20.5.278 that changes the point count when generating the highres mountain geometry for the avalanche example on OS X.
    Side FX is aware of the issue and will come up with a fix. To get it to work for now you can use this cache that was generated on linux: http://www.renderwahnsinn.de/mountain_hires_v01.bgeo.sc.zip

  • knockflakes 3 months, 2 weeks ago  | 

    WOW! Amazing! Thänx a lot! Everything looks so great!

  • mondoleo 3 months, 2 weeks ago  | 

    I very much appreciate how well organized and structured you have presented this exciting topic. Your explanation, network and Houdini interface setup made the presentation very enjoyable to follow. Bravo!

  • GuidoCh 3 months, 2 weeks ago  | 

    I love everything about this presentation. Well done! Thank you.

  • awe_motion 3 months, 2 weeks ago  | 

    Thank you! Great breakdowns

  • olegzv 3 months, 1 week ago  | 

    Thank you for the MK. Example files gives Page Not Found error

  • joseph ibrahim 3 months, 1 week ago  | 

    Thank you for this class. I had the same error with the files: Page Not Found error. I look forward to going through it!

    • aduleworks 3 months, 1 week ago  | 

      Check the content section of the sideFX website.

      • kslidke 3 months, 1 week ago  | 

        Hm, I looked around, so far can't find them. Would you be able to post a link? thx

  • jeannehebert 3 months, 1 week ago  | 

    It's super clear and interesting from beginning to end. Thanks a lot !

  • 0chumpy 3 months ago  | 

    aside from the mpm stuff, this tutorial also constain loads of creative solutions for tackling various effects, thanks

  • erynjohn 3 weeks, 1 day ago  | 

    How do I get the examples to work? I opened the file and set the project but non of the models load. I cant even get the basic shapes to display like the box

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