This video will look at OpenGL Displacement within your Houdini viewport. We'll throw on a principled shader on a grid and use some of the textures that ship with Houdini, to show a mapped Texture Displacement in the 3D Scene View pane. We'll adjust the Offset and Effect Scale to get it to the look we want and then also bring up the Display Options Window to see where we can increase the level of detail by adjust the Displacement Level amount in the Effects tab. 

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#Houdini#Interface#Viewport

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