This video will demonstrate the PolyBevel tool and the number of option controls that exist inside. You can apply PolyBevel on either an entire geometry or on a grouped selection that has been made previously (you can just select the geometry you want, hit TAB key and type Group to assign them into a grouped selection). Once that is done, it's just a matter of tweaking Offset (Fixed Distance/Fixed Width), Fillet Shape (Solid/Crease/Chamfer/Round/Profile), number of Divisions and Vertex Splitting (Allow Vertex Splits/Split Miterable Joints/Split over All Incident Edges). Keep in mind that based on what your selections are (for example, face loop vs edge loop), you will get different results – with the same settings. So don't be shy to try out all those options! 

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SIDEFX

For over thirty five years, SideFX has been providing artists with procedural 3D animation and visual effects tools designed to create the highest-quality cinematic results. We are passionate about what our customers do because our roots are in production, both as artists and as pioneering technical innovators.

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COMMENTS

  • Thomas Rittener 7 years, 1 month ago  | 

    It will be nice to have the project file to see how this structure is modeled because I tried to make an arch modeling but with difficulty!
    Thanks
    Tom

  • JohnDraisey 6 years, 6 months ago  | 

    And to think I've been hand modeling in Maya like a fool. I'll put the curve profile and merge object nodes to good use today.

  • playboy241994 2 years, 2 months ago  | 

    Man ! Houdini is a Beast ! its too good

  • wilking131 9 months ago  | 

    but in houdini 19.5,i dont find fillet->shape->profile in the polybevel node,but this video is very good,Next!!!

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