This video will demonstrate the PolyBevel tool and the number of option controls that exist inside. You can apply PolyBevel on either an entire geometry or on a grouped selection that has been made previously (you can just select the geometry you want, hit TAB key and type Group to assign them into a grouped selection). Once that is done, it's just a matter of tweaking Offset (Fixed Distance/Fixed Width), Fillet Shape (Solid/Crease/Chamfer/Round/Profile), number of Divisions and Vertex Splitting (Allow Vertex Splits/Split Miterable Joints/Split over All Incident Edges). Keep in mind that based on what your selections are (for example, face loop vs edge loop), you will get different results – with the same settings. So don't be shy to try out all those options! 



For over thirty five years, SideFX has been providing artists with procedural 3D animation and visual effects tools designed to create the highest-quality cinematic results. We are passionate about what our customers do because our roots are in production, both as artists and as pioneering technical innovators.

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  • Thomas Rittener 5 years, 6 months ago  | 

    It will be nice to have the project file to see how this structure is modeled because I tried to make an arch modeling but with difficulty!

  • JohnDraisey 4 years, 11 months ago  | 

    And to think I've been hand modeling in Maya like a fool. I'll put the curve profile and merge object nodes to good use today.

  • playboy241994 7 months, 2 weeks ago  | 

    Man ! Houdini is a Beast ! its too good

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