PROCEDURAL STREAM - PART 1
Procedural Stream 1: Geometry and UVs
This is the 1st out of 3 tutorials, focussing on the generation of a small, procedural stream. In part 1 we create the terrain, generate the river and create our start on the flowmaps data!
This is the 2nd tutorial of the Procedural Stream series, focussing on the generation of a small, procedural stream. In this part we dive into Unreal and get our flowmaps and materials to all work together in a single HDA (Houdini Digital Asset)!
Currently we are looking at all the feedback and ideas and because of the changes with the flowmaps in H17.0 and H17.5, we will postponing part 3 of this series for now. We will look over part 1 and 2 and probably make a complete remake of this series in the future! Make sure to keep track of what we are doing.
- Cheers! ;-)