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TOTAL DURATION: 1h 39m 53s

Building on the Ruins series, this tutorial focuses on creating detailed procedural flesh tools that blend with your scene. Across six chapters, we’ll develop tools in Houdini to craft organic, fleshy structures that add a disturbing layer of detail to your environments in Unreal.

Learn more about the Project GROT tech demo.

CREATED BY

JOOLEANBOOLEAN

Technical Artist @ Cloud Imperium Games

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COMMENTS

  • ZSARLMHON_0822 8 months ago  | 

    The final product looks so cool, and the file can be easily modified to get some spider webs and other sticky webby products. Thanks a lot for the tutorial!

    • jooleanboolean 6 months, 3 weeks ago  | 

      Thank you very much! And yes, I noticed that too, I love seeing what people ended up making with the flesh tech.

  • g_kartal 7 months ago  | 

    Really cool Project and versatile. Would be great to see the Workflow for the Bridges as well.

  • novafendis 1 month, 2 weeks ago  | 

    It looks cool, and it's great to be able to control flesh and blood as you want! It would be nice to have UE material files.

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