PART ONE: TERRAIN GENERATION

Learn how to set up a project then created terrain using several methods including sculpting, topology curves, and image-based. Add features using Roto Shapes and Gradients. Take a procedural approach to planning rocks and trees.

PART TWO: ARCHES AND TUNNELS

Create basic arches and tunnels using VDBs. Add noise for detail and stalagmites and stalactites to the caves. Embed minerals into the rocks using fog volumes and tuples to isolate areas for material assignment.

CREATED BY

SIDEFX

For over thirty five years, SideFX has been providing artists with procedural 3D animation and visual effects tools designed to create the highest-quality cinematic results. We are passionate about what our customers do because our roots are in production, both as artists and as pioneering technical innovators.

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COMMENTS

  • lepenjoke 7 years, 1 month ago  | 

    Thank you so much for the tutorials. These are very useful.
    Is there anywhere I can find information on texturing the terrain and have different areas be different materials?

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