PART ONE: TERRAIN GENERATION
Learn how to set up a project then created terrain using several methods including sculpting, topology curves, and image-based. Add features using Roto Shapes and Gradients. Take a procedural approach to planning rocks and trees.
PART TWO: ARCHES AND TUNNELS
Create basic arches and tunnels using VDBs. Add noise for detail and stalagmites and stalactites to the caves. Embed minerals into the rocks using fog volumes and tuples to isolate areas for material assignment.
COMMENTS
lepenjoke 7 years, 1 month ago |
Thank you so much for the tutorials. These are very useful.
Is there anywhere I can find information on texturing the terrain and have different areas be different materials?
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