PROJECT TITAN CABLE TOOL
Cables play a big part in the Project Titan environment. In this lesson, learn how to create a collection of cables of varying thickness, then run a simulation to drape them. This setup can be wrapped up into a Houdini Digital Asset and used in UE4 to set up cables in the editor. The result will be a cable tool that will quickly add detail to your environment which is optimized for gameplay.
Project Titan is an in-house tech demo designed to production test Houdini's procedural workflows while creating a 3D environment that leverages the latest technologies in Unreal. Click Here to learn more.