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PROJECT TITAN FENCE TOOL
Learn how to create a Fence tool using input curves to define the fence inside the Unreal game editor. The output of the fence will use a combination of geometry and instances. The corners are newly created geometry designed to work with different angles.
Project Titan is an in-house tech demo designed to production test Houdini's procedural workflows while creating a 3D environment that leverages the latest technologies in Unreal. Click Here to learn more.
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COMMENTS
kyanhudson 1 month ago |
yes! ive been looking forward to this tool. love it.
uncleda666 1 month ago |
I can't understand the chain node
(╥╯﹏╰╥)ง
KieranLatham 1 month ago |
Simon gives a good insight into the chain node in this video and provides more detail on how to use it: https://www.youtube.com/watch?v=IwnbJIOSjxQ and might help you learn more about it.
uncleda666 1 month ago |
Thank you very much.
uncleda666 1 month ago |
And i use your hda file. Corner could not be generated successfully
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