Log into your account to keep track of your progress. You can work through the lessons without logging in but your progress will be lost when you refresh the page.

Learn how to create a Fence tool using input curves to define the fence inside the Unreal game editor. The output of the fence will use a combination of geometry and instances. The corners are newly created geometry designed to work with different angles.

Project Titan is an in-house tech demo designed to production test Houdini's procedural workflows while creating a 3D environment that leverages the latest technologies in Unreal. Click Here to learn more.

CREATED BY

SIMON VERSTRAETE

Simon is a tech Artist that loves building procedural tools and assets. By adding more and more procedural approaches to his workflow, he is able to build 3D models with speed and flexibility. During his studies at Digital Arts and Entertainment, he taught himself how to work with Houdini. After his studies, he started working on Ary and the Secret of Seasons at eXiin. Currently he is a Houdini freelancer and focuses on creating procedural content.

More from Simon Verstraete

COMMENTS

  • kyanhudson 1 month ago  | 

    yes! ive been looking forward to this tool. love it.

  • uncleda666 1 month ago  | 

    I can't understand the chain node
    (╥╯﹏╰╥)ง

    • KieranLatham 1 month ago  | 

      Simon gives a good insight into the chain node in this video and provides more detail on how to use it: https://www.youtube.com/watch?v=IwnbJIOSjxQ and might help you learn more about it.

      • uncleda666 1 month ago  | 

        Thank you very much.

  • uncleda666 1 month ago  | 

    And i use your hda file. Corner could not be generated successfully

Please log in to leave a comment.