The Stacking tool makes it possible to quickly populate your environment with stacked objects. In this lesson, learn how to create an asset stacker that can scan your scene then pack the chosen assets into a predefined volume. Learn how to work with Unreal’s data tables, use Houdini’s UV packer for geometry, set up vertical stacking with feedback loops and add in simulation to settle the assets.
Project Titan is an in-house tech demo designed to production test Houdini's procedural workflows while creating a 3D environment that leverages the latest technologies in Unreal. Click Here to learn more.