tianyi zhang

ztyqaz111

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It's about Fluid Feb. 5, 2018, 1:12 a.m.

Hello everyone~
According to the official Unreal4 code, I used the AmplifyShaderEditor to reimplement the FluidVertexAnimation Shader(for Unity3D) and add some normals and additional deformation controls based on the local coordinate system.
I know many artists do not write the code, but I hope to be able to maintain the basis of the official Shader, so I did it.
Thanks to the tools provided by the hardworking staff of SideFX and looking forward to 2018 Houdini more amazing features updated.
Cheers~

It's about Fluid Dec. 11, 2017, 1:53 a.m.

HI ~

I have a suggestion:
Can developers try Shader for Producing Official Cases using ShaderForge or AmplifyShaderEditor? Shader edits extensibility for technical art or anyone else's visualization.

Just suggestions, thanks!