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Learn how to create Train crash using simulation in Houdini that is then sent to Unreal using vertex animation textures. Learn how to prepare a train mesh for fracturing and simulation. Once the simulation is ready, you will use vertex animation textures to save out the sim as a mesh and textures which can be set up as Unreal shaders to playback the deformations.

Project Titan is an in-house tech demo designed to production test Houdini's procedural workflows while creating a 3D environment that leverages the latest technologies in Unreal. Click Here to learn more.



Applied Houdini is a production quality oriented series created by Steven Knipping, currently a Senior Rigid Body Destruction / FX Technical Director at Lucasfilm's Industrial Light & Magic: Avengers: Infinity War, Star Wars: The Last Jedi, Rogue One: A Star Wars Story, Star Wars: The Force Awakens. Benefit from production proven workflows while also getting an in depth explanation of why things works they way they do. Best of all - each video is crammed with actual information and footnotes instead of gratuitous talking and dead space!

More from Steven Knipping


  • Ommlet 4 days, 17 hours ago  | 

    Hi Steven, it seems that archive is corrupted

    • rafikhus 4 days, 9 hours ago  | 

      It is giving error here too .

      • Luiz_Cruz 4 days, 3 hours ago  | 

        I was able to unzip it using 7-Zip

  • Kvale 4 days, 15 hours ago  | 

    Awesome, thank you Steven!

  • imag4media 4 days, 14 hours ago  | 

    very cool

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