Welcome to Pyrofluid – Master the Elements In this course we harness the power of Houdini to move data between different solvers to have a pyro explosion morph into a fluid simulation. We’ll start  by exploring how to develop an effect like this in a simple scene, then we start building the environment, develop the look of our sim and add all of the additional elements requires before we move over to lighting, shading and compositing it.

Requirements for this course:

 

CREATED BY

TIM VAN HELSDINGEN

FX artist/CG generalist based in The Netherlands.Apart from doing a lot of advertising work I love to do personal work to try to really push my skills.Started using Houdini in december 2015 and never looked back :)

More from Tim van Helsdingen

COMMENTS

  • There are currently no comments

Please log in to leave a comment.