REFRIGERATOR GAME ASSET | MODELING & TEXTURING
Refrigerator Game asset Modeling Texturing Timelapse
I decided to switch to Houdini for my Poly Modeling workflow to create assets. Here's a time lapse of a project I recently modeled in Houdini, textured in Substance Painter. I like the Modeling tools in Houdini and also the Non-Destructive Workflow even for a not 100% procedural modeling.