Rigging with CHOPs - 2 (with added foot roll) 


Another rough and ready look at using CHOPs for rigging applications in Houdini, this time looking at using IK solver results to drive multiple toe bones in a foot roll rig.
I've also included a quite run through of setting up a basic foot roll in Houdini in case it was useful to anyone out there, if that's all old bananas you can skip through ~1:40 - ~7:10.

Less pure CHOPs in this one, but hopefully the upshot is worth it!

COMMENTS

  • harryabreu 1 year, 1 month ago  | 

    Thank you very much ;-)

  • mbbuckley 5 months, 3 weeks ago  | 

    Excellent video. Thank you!

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