S03 QUICK START IN HOUDINI - P1 - OBJECT CONTEXT

Welcome to Section 03, Quick Start in Houdini. In this section, we are going to learn the general workflow to produce a final shot. We are going to create a shot, in which a raspberry flies into a stream of milk, from start to finish.

In Part 1, Object Context, we are going to review the scope of the project and start modeling a basic raspberry and creating geometry to be used as an emitter for a fluid simulation.

S03 E01 - Quick Start in Houdini - Introduction

00:19​ Goal 

00:36​ General Workflow

01:09​ Reference

01:31​ Definitions 

02:03​ Simulation Workflow

S03 E02 - Quick Start in Houdini - Modeling the Raspberry

00:19​ Model Reference 

01:22​ Modeling the Base Shape 

11:22​ Modeling and Copying the Druplet.

S03 E03 - Quick Start in Houdini - Creating the Fluid Emitter

00:19​ Creating the Geometry for the Emitter

04:00​ Converting the Geometry to Fluid Source



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