S03 QUICK START IN HOUDINI - P1 - OBJECT CONTEXT
Welcome to Section 03, Quick Start in Houdini. In this section, we are going to learn the general workflow to produce a final shot. We are going to create a shot, in which a raspberry flies into a stream of milk, from start to finish.
In Part 1, Object Context, we are going to review the scope of the project and start modeling a basic raspberry and creating geometry to be used as an emitter for a fluid simulation.
S03 E01 - Quick Start in Houdini - Introduction
S03 E02 - Quick Start in Houdini - Modeling the Raspberry
S03 E03 - Quick Start in Houdini - Creating the Fluid Emitter
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