S03 QUICK START IN HOUDINI - P2 - DYNAMIC CONTEXT

Welcome to Section 03, Quick Start in Houdini. In this section, we are going to learn the general workflow to produce a final shot. We are going to create a shot, in which a raspberry flies into a stream of milk, from start to finish.
In Part 2, Dynamic Context, we are going to set up a Flip Fluid Simulation, then we are going to animate a raspberry and import it as a collision object, and finally, we are going to convert the simulation data into a geometry surface.

S03 E04 - Quick Start in Houdini - Creating the Fluid Simulation

00:19​  Creating the Simulation
05:53​  Slow Motion Effect

S03 E05 - Quick Start in Houdini - Setting Up the Collision

00:19​  Importing the Raspberry
04:30​  Animating the Raspberry

S03 E06 - Quick Start in Houdini - Viscosity and Surface Tension

00:19​  Basic Concepts
01:12​  Adding Viscosity
02:29​  Adding Surface Tension
02:59​  Flipbook

S03 E07 - Quick Start in Houdini - Particle Fluid Surface

00:19​  Importing the Simulation Data
03:45​  Writing to Disk the Simulation Data
05:40​  VDB Tools
09:11​  Particle Fluid Surface
12:40​  Reseeding Particles
14:28​  Writing Fluid Particles and Mesh

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