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<h4>Today's Topic: Scattering Randomized Geometry Over Terrain</h4>
In this tutorial, you will learn two methods for scattering randomized geometry over terrain. Regardless of the number of source objects, this fully procedural setup will automate the randomization process. Additionally, you'll learn how to procedurally create rock geometry for randomization.
- Easy Way:
- Assembly Node: Create unique name attributes for the geometry library.
- AttribFromPieces: Randomize name attributes within the object amount range.
- Hard Way:
- rand(): Generate random values between 0 and 1.
- sprintf(): Format strings for naming.
- fit01(): Fit the range of values.
- int(): Convert float to integer.
- printf(): Test local variables.
By the end of this tutorial, you'll have a comprehensive understanding of both approaches, enabling you to choose the one that best fits your workflow. Enhance your Houdini skills and speed up your production process with these powerful techniques!
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