This week: It’s the final tutorial in our 5-part mini series on snapping and we’re looking at the orient on snap property – a quick and easy way to move objects around a surface.
This tool allows you to control the rotations of a piece of geometry based on the direction of the normal and/or tangent of the edge, point or primitive you’re snapping to. We’ll break down the three property options – nearest axis to normal, nearest axis to frame, and standard axis to frame – to explain what they’re actually doing and what they’re useful for.
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