This week: It’s the final tutorial in our 5-part mini series on snapping and we’re looking at the orient on snap property – a quick and easy way to move objects around a surface.

This tool allows you to control the rotations of a piece of geometry based on the direction of the normal and/or tangent of the edge, point or primitive you’re snapping to. We’ll break down the three property options – nearest axis to normal, nearest axis to frame, and standard axis to frame – to explain what they’re actually doing and what they’re useful for.

This tutorial is number 28 of 54 in our Core Essentials course.




About Hipflask and Houdini Made Easy

Clear, comprehensive online courses to help you master Houdini. Designed for beginners by an award-winning 3D artist.

Take a handful of all the major CG applications and roll them into one – that’s about the scale of Houdini’s toolset and capabilities. That’s a lot to learn. For many, Houdini ends up straight in the too-hard basket. We’re here to pull it out. 

Other courses just aren’t comprehensive enough for beginners. So we made our own to help CG professionals thrive. Straightforward, high quality training that progressively builds deep understanding. We got stuck learning the hard way, but you don’t have to.

Whether you’re just starting out or transitioning from other software, Hipflask’s Houdini Made Easy series is focused on getting you confident and capable using Houdini for all stages of the CG process. Forget those quick how-to guides that teach you to make one thing. Hipflask builds real understanding by unpacking the vital stuff other courses breeze over, covering the fundamentals in depth, showing you why these principles are so integral to Houdini and just how to wield them. We’re here to arm you with technically sound knowledge to craft, finesse and refine original pieces. And the next time a client asks for changes, you’ll have the know-how to make them happen.

CREATED BY

FRASER SHIERS

Fraser Shiers is an award-winning creative director and 3D generalist. He is the founder and principal instructor at Hipflask and the founder and director of Forge & Morrow. As an instructor, Fraser is committed to making it easy for artists to transition to Houdini from other DCCs. As an artist, he’s made work for some of the world’s largest brands and advertising agencies. In between creating Houdini training with Hipflask and producing work with Forge & Morrow, Fraser also teaches at the University of Newcastle in Australia where he lectures in 3D animation using Houdini.

More from Fraser Shiers

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