This week: It’s the final tutorial in our 5-part mini series on snapping and we’re looking at the orient on snap property – a quick and easy way to move objects around a surface.
This tool allows you to control the rotations of a piece of geometry based on the direction of the normal and/or tangent of the edge, point or primitive you’re snapping to. We’ll break down the three property options – nearest axis to normal, nearest axis to frame, and standard axis to frame – to explain what they’re actually doing and what they’re useful for.
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Whether you’re just starting out or transitioning from other software, Hipflask’s Houdini Made Easy series is focused on getting you confident and capable using Houdini for all stages of the CG process. Forget those quick how-to guides that teach you to make one thing. Hipflask builds real understanding by unpacking the vital stuff other courses breeze over, covering the fundamentals in depth, showing you why these principles are so integral to Houdini and just how to wield them. We’re here to arm you with technically sound knowledge to craft, finesse and refine original pieces. And the next time a client asks for changes, you’ll have the know-how to make them happen.