In this lesson, you will learn how to set up Inverse Kinematic controls to help pose your character.


  • LittleNinja 3 months, 2 weeks ago  | 

    So the legs in my character are at an angle a bit inwards instead of perfectly straight down, so when I move the knee twist cube controller forward the leg twists a little bit. How do you go around that exactly?

  • oddel 3 months, 2 weeks ago  | 

    Hi, do you have any screenshots you can provide?

  • LittleNinja 3 months, 2 weeks ago  | 

    Thanks, here is a screenshot:

    As you can see the chin bones are at an angle all the way to the hip. When I add the IK with twist, the cubes that come out have some rotation. When I move the cube forward the leg twists a bit, you can see the tip of the boots pointing out. I tried different ways of moving the cube, like extracting the transforms and zeroing out the rotations before moving it or the other way around, but in all cases the leg still twists a little bit.

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