Stark Houdini Live-Stream Destruction Stage 02 Part 1



In this stream I will introduce Rigid Body Constraints. They are necessary to make realistic destruction. I am going to be using the new and easier way they are handled in 17.5. This will be 1 of 2 parts so that I could introduce them, and then so that we can apply them in practice.


CREATED BY

MICHAEL STARK

FX Artist, Pushing voxels.

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