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TOTAL DURATION: 22m 59s
In this video, we’re looking into substeps. It’s one of those things that is unnecessary unless something stops working. But when it does stop working, it’s essential to know how to use them right! The truth is, increasing the substeps is usually not the best way to go, so make sure you really understand how they work.
This knowledge will be especially helpful for simulations, but you’ll also find here some helpful tips for Houdini workflows in general.
We’ll discuss:
- Substeps and subframes
- VEX functions - $F, $FF, $T
- timeblend SOP
- Lighter POP simulations with fake substeps
- Troubleshooting RBD simulations
- Dealing with fast-moving colliders
Thanks for watching and I hope you found it useful! :D
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