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In this second video of the Biomes series, we dive deeper into manipulating masks, defining multiple biomes within the same terrain, and scattering different plants accordingly.

You'll also learn how to export and reuse plant and biome definitions across scenes, making your setups much more modular and efficient.


Key topics include:

🖌️ Creating and tweaking Heightfields masks

🌍 Defining multiple biomes on one heightfield

📦 Exporting plant definitions as .json or .bgeo

🌱 Scattering the right plants into the right biome

CREATED BY

MARIO LEONE

I worked as photographer for several years and I joined the VFX industry 3 years ago. Now I focus on Education! I’m working as an Environment art professor at Voxel school, teaching Houdini & Unreal. I also founded NodeFlow, a Youtube channel supported by SideFX where I share educational content with the community.

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