This Tutorial is an Overview of the different nodes available to create UVs in Houdini, and also covers setup, display and previewing of UVs and textures in Houdini, and demonstrates a quick way to display PBR textures.

The topics covered are

  • Displaying UVs  (at 1:00 minutes)
  • UV Quickshade node  (at 3:40 minutes)
  • Simple UV tools: UV Unwrap, UV Project, UV Texture nodes  (at 5:45 minutes)
  • UV Pelt node  (at 14:20 minutes)UV Flatten node  (at 22:50 minutes)
  • UV Autoseam node  (at 30:50 minutes)UV Layout node  (at 39:20 minutes)
  • UV Editing Tools: UV Brush, UV Edit, UV Transform, UV Smooth, UV Fuse  (at 42:30 minutes)
  • Multiple UV sets  (at 47:40 minutes)
  • Displaying PBR textures in Houdini  (at 49:40 minutes)



You can download a copy of the finished Smoking Spacemen Robot here, including a HIP file with the network used to build the robot as well as finished UV'd model GEO file.

CREATED BY

SUSIE GREEN

Houdini Kitchen tutorials are aimed at experienced 3D artists who are new to Houdini, and focus on creating procedural geometry for video games. Each tutorial covers a single node or concept, and will usually finish with a demonstration of how that tool might be used in asset creation. There are easier ways to use Houdini – commonly used nodes can be set up automatically using shelf tools, and useful networks are now embedded in higher level nodes – but I believe that to be able to fully harness the power of Houdini it is important to understand the basics. I have worked as a Technical Artist in the Video Game industry for 15 years, and my credits include Killzone 2 & 3, The Getaway 1 & 2 and Playstation VR Worlds. I have been learning Houdini since 2005, and have been using it in production for the last 5 years. I also have a degree in Archaeology and have completed several 3D projects for the British Museum.

More from Susie Green

COMMENTS

  • ragupasta 1 week, 6 days ago  | 

    Hi Susie.

    I've been fiddling with Houdini from a personal perspective since 2005. As SideFX has been enhancing their modelling toolkit over the last few years I'm starting to lean from 3ds max to Houdini in this department, so videos like this is extremely good to watch (as you said about how hard it is to make a UV video interesting - I understand that).

    Anyway you passed on some very helpful tips and tricks that I was unaware of on the UV front, so thank you for your effort. It will be interesting to see what you come up with in the future as laying out UV's is an area most people shy away from.

    Thanks again and all the best!

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