This node generates simple geometry that is suitable for use when creating and testing a crowd simulation. This node is used internally by the Crowd Source SOP as a fallback when there are no input agents.
Specifies how the packed primitives should be displayed in the viewport.
Adds a unique ID to each packed primitive’s geometry.
Overrides the color of the proxy geometry.
Specifies the color to use when Custom Color is enabled.
Selects a random color for each packed primitive.
Specifies the random seed to use when Randomize Color is enabled.