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This node adds two mask layers to the output. The
mesa layer marks areas where the node levelled the terrain. The
cliffs layer marks the borders of the clipped regions. You can use these masks in subsequent layers to apply different effects to just the areas that were clipped (or not clipped).
Click to fill in the Min height and Max height parameters with the current minimum and maximum height of the input.
Don’t modify areas below this elevation (in meters).
Don’t modify areas above this elevation (in meters).
Adds a vertical offset to the terrace levels, to let you move the levels up or down.
Terrace Step Size
The height of each level, in meters. Higher values give a smaller number of tall levels. Lower values a greater number of shorter levels.
Slope Mask Smoothing
Blur radius for the generated mask layers representing the "clipped" areas (
mesa) and the clipped edges (
Mesa Max Slope
Smooths the generated mask layer representing the clipped areas (
Cliff Min Slope
Smooths the generated mask layer representing the edges of the clipped areas (
Smoothness of the transition between terrace steps. Higher values give a gentler slope between levels. Lower values give a sharper vertical drop between levels.
The name of the height volume to operate on, usually
If a mask volume is wired into this node’s second input, this specifies which volume in the second input to use to mask this node’s effect, usually
mask. Click the "Add mask paint" button to paint the mask directly in the viewport (this automatically adds a paint node to the second input).
Output Clipped Layer
If this is not empty, adds a mask to the output geometry named this (usually
mesa) that marks where the height field was clipped. You can use this mask to apply effects to areas that were or weren’t clipped.
Output Edge Layer
The node adds a mask to the output geometry named this (usually
cliffs) that marks the voxel borders around where heights were clipped. You can use this mask to apply effects to areas around the clipping.