Houdini 20.0 Nodes Geometry nodes

Labs Building Generator 4.0 geometry node

Converts low-resolution blockout geometry into detailed buildings using a library of user defined modules.

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In game development it’s a common workflow to 'block out' an environment with simple low resolution geometry, then later go an upres that geometry.

The building generator can accellerate that workflow by importing the low res buildings, slice buildings into floors, identify regions for corners and ledges, and replace those identified sections with high resolution 'modules'.

Parameters

Visualize

Color Floors

Color each floor as visulisation aid.

Initialize

Full Floor Height

Height of floor in Houdini units.

Seed

Seed used to control randimisation functions.

Simple Ledges

Enable simple extruded ledges, in place of user created ledges.

Primary

Wall Face

Facade Module Pattern

Name of module to use as main 'wall' unit.

Corners

Enable bottom ledge corners.

Concave Corner Module

Bottom ledge corner module to use for 'outward' facing corners, the more common use case.

Convex Corner Module

Bottm ledge corner module to use for 'inward' facing corners.

Secondary

Top Ledge

Top

Enable ledges across top of floor.

Height

Height in Houdini units for the bottom ledge.

Module Pattern

Module name to use for bottom ledge.

Bottom Ledge

Bottom

Enable bottom ledges per floor.

Sideslop

Sideslop Module

Module to use in the gap between primary module and corner module.

Customization

Floor Overrides

Number of floor overrides that are defined.

Settings

Floor Index

Floor index to override, 0 being the ground floor.

Floor Height

Height for this floor override.

Examples

See also

Geometry nodes