Houdini 20.0 Nodes Geometry nodes

APEX Scene Add Prop geometry node

Add a prop with a single control to an animation scene.

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Since 20.0
This feature is still under development. The current functionality is unfinished and subject to change, and may have thin or no documentation. Please bear this in mind when using it.

This SOP adds a packed character to either a new or existing APEX animation scene.

Parameters

Prop Name

A new packed character folder containing a prop rig and the given source geometry will be created on the Scene geometry with the name given.

Note

A .char extension will automatically be added if none is provided in this parameter.

Color

Defines the uniform rest scale of the control created for the given input geometry.

Shape

Defines the shape used for the control driving the prop. You can just

Center

Defines the world rest position of the control created for the given input geometry.

Rotate

Defines the world rest orientation of the control created for the given input geometry.

Uniform Scale

Defines the uniform rest scale of the control created for the given input geometry.

Shape Center

Defines the translate offset of the control shape to the rest position of the the control.

Shape Rotate

Defines the orientation offset of the control shape to the rest position of the the control.

Shape Uniform Scale

Defines the uniform scale offset of the control shape to the rest position of the the control.

Inputs

Scene Geometry

Existing animation scene geometry to add the prop character to.

Prop Geometry

The source geometry geometry that will be packed to a character with a single control by this SOP.

Outputs

A packed folder hierarchy representing the animation scene.

See also

Geometry nodes