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UV Quick Shade is a convenience operator that lets you very quickly put an image file on a surface without worrying about creating a shader or adding UVs. If the input surface(s) do not have UVs, this node adds them using an orthographic projection.
You can append other nodes that replace or modify the UVs created by this node.
Using UV Quick Shade
Which primitives in the input geometry to apply the texture map to.
The image file to use as a texture map.
The axis to project UV coordinates along. The node uses this axis to do an orthographic projection if the input surfaces do not already have UVs.
The scale to apply to the texture coordinates. This is not used if the surfaces already have UV coordinates.
The following examples include this node.
This example demonstrates dropping slices of bacon onto a torus. It shows how to extract a 2d object from a texture map and how to repeatedly add the same grain-sheet object to DOPs.