The Volume trail operator creates a polygon streamers from each point in the input. They are dragged along by the specified volume velocity.
This is most useful for visualizing and inspecting volumes. It can be applied after a volume slice to automatically build streamers starting from a certain slice of the volume.
traillen float attribute is present, it is multiplied with
the provided trail length parameter to determine a per-point trail length.
The points in the first input that will be the sources of the streamers.
The volumes in the second input to use for the velocity field. The volumes will represent the x, y, and z components of the velocity.
For convenience, volumes may be specified directly by "name",
that is, the value of their name attribute. For example velocity
from a fluid simulation can often be specified with
Controls whether trail length specifies the number of seconds or the distance which particles will advect to make trails.
How long the streamers should be.
Will be multiplied by
traillen attribute if present.
When growing the streamer one can either use a fixed number of points, taking that number of time steps. Or if Use CFL is set, the step size will be adjusted dynamically to better catch any changes in the velocity values.
The maximum step that will be taking, in distance, will be this fraction of the voxel diameter.
Number of Steps
The total trail length will be divided into this number of equal time steps.
No more than this number of segments will be added to each streamer. This avoids extreme velocity values from triggering hangs.
Keep Original Geometry
The incoming geometry will not be deleted if this is set.
Add a Cd attribute to store the magnitude of the velocity at each location.
The speed corresponding to the highest visualization color will be found automatically if this is set, in which case Maximum will act as a multiplier.
The speed which will correspond to the highest visualization color.
The color lookup to use for visualization.