The intensity of rainfall. Higher values correspond to more rainfall. Negative values simulate evaporation.
Controls whether to use a mask for rain amount or not.
The name of the rain amount mask.
The fraction of voxels that will receive rainfall.
This parameter can be used to expand the radius of each raindrop to cover more cells. This produces larger drops, which could make the incisions on the terrain more sparse and increase their width.
Random seed to make erosion vary for the same set of variables on the same input.
A layer whose values represent height of the height field. This layer is not modified by this node.
A layer whose values represent water depth. This layer is modified by this node.