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Attributes are copied from a source group to a destination group. The source and destination group must be of the same type, but there is no restriction on the attribute class.
Unless Match by Attribute is enabled when copying, a general rule is applied when the size of the destination is greater than the size of the source. In this case, the elements of the source are repeated in a cyclic fashion. An analogous example follows:
Given a source pattern "ABC" and a destination pattern of length 8, the resulting destination pattern is "ABCABCAB".
The same logic applies to vertices, points, and primitives. The order in which the source and destination groups are specified will affect the result of the copy.
If Match by Attribute is enabled, source and destination points and primitives will be matched up by equal values in the attribute specified by the Attribute to Match parameter. If there is no matching source value for a particular destination, then nothing will be copied to that destination. In the case of multiple matching source values, the source with the highest point or primitive number will be used.
If the copied attribute does not exist on the destination geometry, it is created automatically.
Use the AttribCopy Operation to copy UV texture coordinates from one face to another. The group type should be primitives, and the attribute class should be points or vertices (depending on where the UV attribute has been applied).
A subset of the source geometry from which to read attribute values.
A subset of the destination geometry whose attribute values will be overwritten by the values contained in the source geometry.
The type of elements referenced in the Source and Destination Group fields. The Source and Destination Group Types must be identical.
Match by Attribute
Match source and destination points or primitives by equal attribute values, rather than just performing a sequential copy. This option is only valid when the source and destination Group Type are both set to Points or Primitives.
Attribute to Match
The name of the attribute used to match source and destination points or primitives. This attribute must exist on both the source and destination geometry, and should be an integer or string.
Attribute to Copy
Attribute to copy. "Color" and "Texture UV" are provided for convenience. Other attributes can be specified by name by selecting "Other Attribute".
When "Other Attribute" is selected, this is the name of the attribute to copy. Multiple attributes may be specified. If no attribute name is provided, all of the source attributes will be copied.
Match P Attribute
P can be specified in the name to copy points.
When enabled, this name will be used for the destination attribute.
The second input is optional when this is enabled;
the source attribute will be from the first input if there is only one.
This supports multiple renames and even wildcard patterns, using
so long as the number of patterns is the same as the number of patterns in
Attribute Name. For example, if Attribute Name is
and this is
copied_*, attributes like
N will be copied to
copied_N. It also supports reordering wildcards, so if
Attribute Name is
*_* and this is
*(1)_*(0), an attribute
a_x will be copied to
Where the attribute is located on the geometry. Vertex, point, primitive, and detail attributes can be copied. "Use Group Type" looks for the attribute in the same place as specified by the Group Type parameter. "Auto Detect" first looks in the place specified by the Group Type, then looks for the attribute in vertices, points, primitives, and detail (in that order).
Copy Local Variable
All local variables referring to the copied attributes are also copied. This cannot be used if New Name is used and different from Attribute Name.